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mGUtils mGUtils is a component of MiniGUI, which provides some common dialog boxes as window templates for applications, such as opening files, choosing color values...
mGPlus Programming Basic concept introduction mGPlus is a MiniGUI component which provides support for advanced graphics functions like path, gradient, anti aliase...
mGNCS4Touch Programming mGNCS4Touch component provides some new controls, which are compliant to new control API spec of mGNCS, for devices with a touch screen. Supports...
mGEff Programming mGEff Introduction Animation realization principle In general, animations fall into two types: Frame animations and properties animation. Frame...
Documents of MiniGUI General Documents Introduction to MiniGUI A brief introuction to MiniGUI. MiniGUI 3.2 Note that we will not maintain the Chinese editions...
Beginning MiniGUI Programming We describe the basic concepts and foundation knowledge of MiniGUI programming with a simple MiniGUI program in this chapter. Basic...
Preface MiniGUI is a mature cross platform windowing system and a GUI (Graphics User Interface) support system for embedded systems and smart IoT devices. MiniGUI...
Setting up Development Environment on Ubuntu Linux We have built MiniGUI development deb packages for Ubuntu Linux 16.04 LTS. Therefore, it is very easy to setup the...
Setting up Development Environment from Source Code on Linux Introduction to miniLinux Note that miniLinux is still under development. miniLinux is a Linux distribution...
User Manual for MiniGUI V3.2.x MiniGUI is a windowing system and a graphics user interface for embedded systems and/or smart IoT devices. It aims to provide a fast...
MiniGUI 2.0.4/1.6.10常见问题及解答之输入引擎开发 1 如何使用MiniGUI进行屏幕校正? 1.1 简单回答 用户只需调用一个API接口:...
MiniGUI 2.0.4/1.6.10常见问题及解答之控件使用 1 如何修改控件使用的字体? 1.1 较短回答 如果您要改变控件的字体,则有如...
19 Static Control A static control is used to display information, such as text and digits, in the specified position of a window, and can also be used to display...
19 Static Control A static control is used to display information, such as text and digits, in the specified position of a window, and can also be used to display...
Programming Guide of MiniGUI V3.2 MiniGUI is a windowing system and a graphics user interface for embedded systems and/or smart IoT devices. It aims to provide a fast...
新控件集Skin渲染器图片规格 Appendix B Image Specification of Skin Renderer of the New Control Set 前言 Foreword skin的所有元素的类型...
其他相关类 Chapter 16 of Part 2 Other Related Classes 本章介绍一些被mGNCS非控件类。它们是被设计出来提供给控件类使用。 This chapter...
第二部分第十五章 不可见控件 Chapter 15 of Part 2 Invisible Control 不可见控件简介 Brief Introduction of Invisible Control 不可见控件...
其他高级控件类 Chapter 14 of Part 2 Other Advanced Control Classes 其他高级控件类简介 Brief Introduction of Other Advanced Control Classes 该...
第二部分第十三章 动画控件类 Chapter 13 of Part 2 Animation Control Class 动画控件简介 Brief Introduction of Animation Control 动画控件...
第二部分 第十二章 编辑框系列控件 Chapter 12 of Part 2 Edit Box Series Control 编辑框控件简介 Brief Introduction of Edit Box Control 编...
属性表控件类 Chapter 11 of Part 2 Property Sheet Control Class 属性表控件类简介 Brief Introduction of Property Sheet Control Class 属性表控...
第二部分 第十章 进度条控件 Chapter 10 of Part 2 Progress Bar Control 进度条控件简介 Brief Introduction of Progress Bar Control 进度条控...
旋钮类控件 Spinner Class Control 旋钮类控件简介 Brief Introduction of Spinner Class Controls 旋钮类控件通常由一组箭头按钮(上下或...
Chapter 8 of Part 2 Slider Control Class Brief Introduction of Slider Control The slider control is mainly visual realization to the adjustment logic of a value....
Chapter 7 of Part 2 Container and Its Derived Class Brief Introduction of Container Class Control This class of control is the container class control accommodating...
Chapter 6 of Part 2 Panel and Its Derived Class Brief Introduction of Panel Class Control This class of control is the container class controls that accommodate other...
Chapter 5 of Part 2 Button Series Control Class Brief Introduction of Button Series Control Button is an essential control of human computer interaction in the user...
Chapter 4 of Part 2 Static Box Series Control Class Brief Introduction of Static Box Series Static box is used to display information of figure, literal and image...
Chapter 3 of Part 2 Introduction of the Foundation Class mObject Introduction of mObject mObject is the foundation class of all mGNCS, it: Encapsulates mGNCS...
Chapter 2 of Part 2 Renderer and Resources Management Look and Feel Renderer The full name of renderer is “look and feel renderer”, which is developed from MiniGUI...
Chapter 1 of Part 2 Quick Start helloworld Program of mGNCS mGNCS packages the main window of MiniGUI and brings it into the control system, therefore, the whole...
Chapter 1 of Part 1 Brief Introduction Introduction of the New Control Set In the development of mStudio, in order to realize the design of visual graphic interface...
Appendix A Universal Startup API for RTOSes MiniGUI provides universal startup API for RTOSes and spare startup reference files in V2.0.4/1.6.9. MiniGUI 3.0 continues...
18 GAL and IAL Engines In the development of MiniGUI version 0.3.xx, we introduce the concepts of Graphics and Input Abstract Layer (GAL and IAL). Abstract layer is...
17 Developing Customized MiniGUI Processes Server Program mginit is the server program of MiniGUI Processes. This program prepares shared resource for client programs...
16 Inter Process Communication and Asynchronous Event Process In this chapter, we introduce how application processes asynchronous event, and how it implements the...
15 Advanced GDI Functions Based on NEWGAL It is mentioned in Chapter 13 that MiniGUI 1.1.0 has greatly improved GAL and GDI by rewriting almost all code. Those new...
14 Handling and Rendering of Text As discussed before, the handling and rendering of text has some of their own features in MiniGUI. We will elaborate the concepts...
13 Graphics Device Interfaces Graphics Device Interfaces (GDI) is an important part of a GUI system. Through GDI, the GUI application can execute graphics output on...
12 Other Programming Topics 12.1 Timer MiniGUI application can call function SetTimer to create a timer. When the created timer is expired, the target window will...
11 Look and feel and UI effects 11.1 Look and Feel Renderer and attributes of window elements MiniGUI 3.0 has totally different window and control`s look and feel...
10 Icon, Cursor, and Caret 10.1 Icon An icon is a small image, and is usually used to present an application, or used in the windows such as warning message box....
9 Keyboard and Mouse The application receives the user’s input from keyboard and mouse (or other pointing device, such as touch screen). Application of MiniGUI receives...
8 Scrollbar 8.1 Concept of Scrollbar Note : The scrollbar in this chapter is a part of MiniGUI main window and controls. In MiniGUI 3.0, independent scrollbar control...
7 Menu 7.1 Concept of Menu The menu is generally associated with a window (called normal menu), or presented in independent, popup form (called popup menu). The menu...
6 Advanced Programming of Control 6.1 User Defined Control You can also register your own control class by calling RegisterWindowClass function, and create an instance...
5 Foundation of Control Programming There are predefined controls in a relatively complex GUI system, and they are the main elements for the human machine interaction...
4 Foundation of Dialog Box Programming The dialog box programming is a technique to construct a user interface quickly. In general, when we write a simple user interface...
3 Window and Message Window and message/event are two important concepts in graphics user interface programming. A window is a rectangle region on the screen, and...

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